The characters became more and more cherished to me the further I went on into the game, having formed emotional ties to several of them before I even reached the end of the game. But from the very start it was jarring, and even reminisced, in a odd way times when Covid first hit us. At first it seemed like a bit like every other walking sim, a sad narrative, puzzles and information fed on a slow drip, while walking through a baron world that's exquisite in details. Without giving away spoilers this game made me cry, angered, shocked and wounded, on so many levels. The soundtrack alone, is so poignant that combined with the characters stories you cannot help but fall heart first into this beautifully 'raptured' world. They find peace, happiness, acceptance, and they get to be with the ones they love.So I am a big fan of the walking sim genre, and I can honestly say this game was a beautiful masterpiece to come across. When Kate tells the light that what it is doing is wrong and hurting others, it communicates with her by showing her images of what happens after one vanishes. The light is eliminating everyone on purpose. From the very beginning, she believes that it is trying to communicate, and she actually ends up being right. While Stephen is out trying to kill whatever this thing is, Kate takes the time to try and understand it. But, if you take the time to listen to Kate’s messages, which can be found in the radios scattered throughout the game, you find out that the light is alive and very much aware of everything. A tornado doesn’t want to tear down homes, storms don’t want to flood streets, but they do because that’s their nature. It appeared in this small area and is just reacting to everything around it, just like anything else that suddenly appears does. At first, the light and its effects on everyone and everything in Everybody’s Gone to the Rapture seems passive.
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